Road to ruin crash bandicoot 2 all boxes
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The power crystals are big, shiny, and purple, and they’re generally always located on the critical path through the level, so they’re hard to miss. Your goal on each stage is to find the power crystal hidden inside it, and then make your way to the exit on the other end of the level.
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Partly because of this, the game is far easier on the whole, but it’s unlikely that many complaints will be had about that. Each warp room also has a spot where you can save and load your game as often as you want, which quickly fixes one of the very worst issues the original game had to offer. This means that if you’re having difficulties on one level, you can leave, try the other stages, and come back whenever you want.
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You’re free to enter these areas in any order you wish, but the boss guarding the next warp room will only be unlocked once all five stages are completed.
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Instead of a world map, levels are now selected from a warp room, which allow access to five levels each. The game’s structure has been vastly changed, as well. Just don’t try that on the new Nitro crates, which will explode with the slightest touch, and can only be detonated safely with a crate found near the end of the stage. Hitting the Circle button in mid-air makes Crash body slam into the ground in a somewhat painful looking fashion, defeating most enemies and letting him smash through the otherwise unbreakable steel-banded crates. Along with his usual spin attack, you can now slide, which works to kill enemies, break boxes, get under low spaces, and letting him get extra height if he jumps afterwards. Crash generally controls a lot more tightly, meaning you’ll have far less deaths from slipping off of platforms to worry about. While Crash 2 shares the same basic gameplay as the original game, there’ve been a lot of tweaks and additions as well, all of which make the game vastly more playable. The end result is actually a little bit more plot than the original game had to offer, mostly conveyed through holograms of talking heads that appear every so often, but all this can be safely ignored, should you so choose. Brio would disagree, promising to send his minions after Crash unless he can collect the gems Brio needs to shut down Cortex’s space station. Given the game’s subtitle, he is obviously telling nothing less than the absolute truth. He claims that this is to invent a machine that will prevent a solar flux from destroying Earth. While on an errand to pick up batteries for Coco’s laptop, Crash is recruited by Cortex to travel across the world and collect 25 more of these crystals for him. (Apparently, Tawna dumped Crash for Pinstripe, the mobster potaroo from the previous game.) Meanwhile, however, Cortex has survived his confrontation with the bandicoot, stumbling upon a cave with a powerful crystal on it. Sanity Island with his previously unmentioned younger sister Coco.
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Whether it’s the pinnacle of the series or if that honor goes to the game that follows depends on which fans you ask, but there’s no doubt that this game is a classic in the PS1’s platformer selection.Īfter defeating Cortex, Crash went on to lounge around on N. A sequel, of course, was inevitable, and thankfully, this sequel would fix just about every issue the original game had, leading to a game that’s far easier to recommend. Despite this, the way it filled a whole in the PlayStation’s library that was opened with the arrival of games like Super Mario 64 made it a massive success. The original Crash Bandicoot was a solid start, but it had quite a few issues, not the least of which was its punishing difficulty.